

- #Mutants and masterminds character generator mutagen how to#
- #Mutants and masterminds character generator mutagen license#
Infinity Watch, from Marvel Comics, came out of Most superhero comics deal with more down- the aftermath of a major Marvel crossover, the Infinity to-earth levels of power.
#Mutants and masterminds character generator mutagen how to#
Lent example of how to deal with massively powerful, somewhat inhuman characters while still tying them to Earth and ordinary human beings. Our website is, and our other products include the science fiction RPG “Valence 592”, and an RPG aptly named “Console,” which parodies console games, What Is Valent Games? Valent Games is a small, independent game company run by Colin Fredericks. A pencil, some paper, and a d20 are still all you need to play. If youʼre already familiar with the rules in M&M, you wonʼt need anything extra to take advantage of the material in this book. Chapter Six has interesting locations for a highpowered game, from an orbital headquarters to a dimension of dread. Chapter Five has a roster of high-powered heroes, the Oversight Watch, and villains who could actually challenge them without destroying Earth along the way.

How deadly will the game be? How realistic? Will it be centered near the Earth, or will it wander across galaxies and dimensions? Chapter Four is the “crunchy bits” chapter, with a selection of powers that are appropriate to high-powered games, a few new feats, and some suggestions for making interesting custom powers. Who are they? What do they do? Perhaps more important, what donʼt they do? How do they react to ordinary people, and vice versa? Can they afford to wait for someone to make the first move, or do they have to start being more “proactive”? Can they retain their basic sense of humanity? Should they even try?Ĭhapter Three describes the “control knobs” of the universe. If you prefer a different system, you will have to do a little bit of work converting our character and power statistics to your favorite game.Ĭhapter One is about the lives of exceptionally powerful supers. The authors of this book consider the rules found in M&M to be some of the best superhero RPG rules published to date. These can be used with any superhero role-playing game (and probably with some that arenʼt specifically meant for superheroes), though the systems and rules described in this book are designed specifically for use with M&M Superlink™.

Most of what youʼll find in this book are essays and discussions about running high-powered games of epic scope. Using this Book Players and GMs alike will find useful resources here, for creating cosmic heroes and nihilistic villains, or just for creating someone with unwanted and unbelievable power thrust on them. It is rare indeed, however, to find someone who can save the entire universe. Some few superheroes can even find it in themselves to save the whole world. Superheroes have the power to save a city, a state, and maybe even their country. Where could powers like this come from? How high a level is too high? How can the GM allow powers like Mind Control and Time Travel without their breaking the game? What kinds of hooks into characters this strong does the GM have?Īnyone with courage and initiative has it in themselves to save their hometown. Epic, world-shaking powers, missions of cosmic importance, saving not just the world but the universe, and what it means to be more than human - all of these and more are inside.Ĭhapter Two is about the same issues from a “metagame” point of view. Hero Points and Villain Points are Product Identity of Green Ronin Publishing and are used with permission.Ībove and Beyond is role-playing game supplement dealing with high-powered, superheroic games. Mutants & Masterminds, M&M Superlink, and the M&M Superlink logo are Trademarks of Green Ronin Publishing and are used with permission.
#Mutants and masterminds character generator mutagen license#
OGL content designation, and the Open Gaming License itself, can be found at the end of this book. More information about Valent Games can be found at. Above and Beyond is a trademark and product identity of Valent Games. This book is copyright © 2003 Valent Games. This document uses the fonts Times Roman and Papyrus. Richards Created on a dual-processor Power Macintosh G4 running MacOS 10.2, using Adobe InDesign for layout and Adobe Photoshop for backgrounds and composition. The picture of Earth appears courtesy of NASA. Writing and layout by Colin Fredericks Editing by Lucas Mansell Cover Art by Trever Harwell. Above and Beyond An M&M Superlink Supplement for High-Powered Superheroics Requires the Mutants & Masterminds RPG by Green Ronin Publishing for use.
